/********************************************************************************
** Form generated from reading UI file 'gamessefpmatchdialog.ui'
**
** Created by: Qt User Interface Compiler version 4.8.7
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_GAMESSEFPMATCHDIALOG_H
#define UI_GAMESSEFPMATCHDIALOG_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QDialog>
#include <QtGui/QDialogButtonBox>
#include <QtGui/QGridLayout>
#include <QtGui/QHeaderView>
#include <QtGui/QLabel>
#include <QtGui/QLineEdit>
#include <QtGui/QListView>

QT_BEGIN_NAMESPACE

class Ui_GamessEfpMatchDialog
{
public:
    QGridLayout *gridLayout;
    QLabel *label;
    QLineEdit *groupLine;
    QListView *groupList;
    QDialogButtonBox *buttonBox;

    void setupUi(QDialog *GamessEfpMatchDialog)
    {
        if (GamessEfpMatchDialog->objectName().isEmpty())
            GamessEfpMatchDialog->setObjectName(QString::fromUtf8("GamessEfpMatchDialog"));
        GamessEfpMatchDialog->setWindowModality(Qt::WindowModal);
        GamessEfpMatchDialog->resize(295, 300);
        GamessEfpMatchDialog->setModal(true);
        gridLayout = new QGridLayout(GamessEfpMatchDialog);
        gridLayout->setObjectName(QString::fromUtf8("gridLayout"));
        label = new QLabel(GamessEfpMatchDialog);
        label->setObjectName(QString::fromUtf8("label"));
        label->setAlignment(Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter);

        gridLayout->addWidget(label, 0, 0, 1, 1);

        groupLine = new QLineEdit(GamessEfpMatchDialog);
        groupLine->setObjectName(QString::fromUtf8("groupLine"));

        gridLayout->addWidget(groupLine, 0, 1, 1, 1);

        groupList = new QListView(GamessEfpMatchDialog);
        groupList->setObjectName(QString::fromUtf8("groupList"));
        groupList->setSelectionMode(QAbstractItemView::MultiSelection);

        gridLayout->addWidget(groupList, 1, 0, 1, 2);

        buttonBox = new QDialogButtonBox(GamessEfpMatchDialog);
        buttonBox->setObjectName(QString::fromUtf8("buttonBox"));
        buttonBox->setOrientation(Qt::Horizontal);
        buttonBox->setStandardButtons(QDialogButtonBox::Cancel|QDialogButtonBox::NoButton|QDialogButtonBox::Ok);

        gridLayout->addWidget(buttonBox, 2, 0, 1, 2);


        retranslateUi(GamessEfpMatchDialog);
        QObject::connect(buttonBox, SIGNAL(accepted()), GamessEfpMatchDialog, SLOT(accept()));
        QObject::connect(buttonBox, SIGNAL(rejected()), GamessEfpMatchDialog, SLOT(reject()));

        QMetaObject::connectSlotsByName(GamessEfpMatchDialog);
    } // setupUi

    void retranslateUi(QDialog *GamessEfpMatchDialog)
    {
        GamessEfpMatchDialog->setWindowTitle(QApplication::translate("GamessEfpMatchDialog", "EFP Matches", 0, QApplication::UnicodeUTF8));
        label->setText(QApplication::translate("GamessEfpMatchDialog", "Group Label:", 0, QApplication::UnicodeUTF8));
    } // retranslateUi

};

namespace Ui {
    class GamessEfpMatchDialog: public Ui_GamessEfpMatchDialog {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_GAMESSEFPMATCHDIALOG_H
