/**********************************************************************
 *
 * GEOS - Geometry Engine Open Source
 * http://geos.osgeo.org
 *
 * Copyright (C) 2005-2006 Refractions Research Inc.
 * Copyright (C) 2001-2002 Vivid Solutions Inc.
 *
 * This is free software; you can redistribute and/or modify it under
 * the terms of the GNU Lesser General Public Licence as published
 * by the Free Software Foundation.
 * See the COPYING file for more information.
 *
 **********************************************************************
 *
 * Last port: linearref/LengthIndexedLine.java r731
 *
 **********************************************************************/

#include <geos/geom/Geometry.h>
#include <geos/geom/LineString.h>
#include <geos/linearref/LinearLocation.h>
#include <geos/linearref/LocationIndexOfLine.h>
#include <geos/linearref/LocationIndexOfPoint.h>

using namespace std;

using namespace geos::geom;

namespace geos
{
namespace linearref   // geos.linearref
{

/* public static */
LinearLocation*
LocationIndexOfLine::indicesOf(const Geometry* linearGeom,
		const Geometry* subLine)
{
	LocationIndexOfLine locater(linearGeom);
	return locater.indicesOf(subLine);
}

LocationIndexOfLine::LocationIndexOfLine(const Geometry* linearGeom) :
		linearGeom(linearGeom) {}

/* public */
LinearLocation*
LocationIndexOfLine::indicesOf(const Geometry* subLine) const
{
	Coordinate startPt = dynamic_cast<const LineString*> (subLine->getGeometryN(0))->getCoordinateN(0);
	const LineString* lastLine = dynamic_cast<const LineString*> (subLine->getGeometryN(subLine->getNumGeometries() - 1));
	Coordinate endPt = lastLine->getCoordinateN(static_cast<int>(lastLine->getNumPoints() - 1));

	LocationIndexOfPoint locPt(linearGeom);
	LinearLocation *subLineLoc = new LinearLocation[2];
	subLineLoc[0] = locPt.indexOf(startPt);

	// check for case where subline is zero length
	if (subLine->getLength() == 0.0)
	{
		subLineLoc[1] = subLineLoc[0];
	}
	else
	{
		subLineLoc[1] = locPt.indexOfAfter(endPt, &subLineLoc[0]);
	}
	return subLineLoc;
}
}
}
