#include "osl/square.h"
#include "osl/misc/carray.h"
#include "osl/misc/carray2d.h"
#include <iosfwd>
Go to the source code of this file.
Classes | |
struct | osl::effect::BoardBitMask |
SSE2も可なのだが,あまり良い方法が見つからない More... | |
class | osl::effect::BoardBitMaskTable |
Namespaces | |
osl | |
attackDefense.h | |
osl::effect | |
利きを局面に持たせるためのコード. | |
Constant Groups | |
osl | |
attackDefense.h | |
osl::effect | |
利きを局面に持たせるためのコード. | |
Functions | |
BoardBitMask & | osl::effect::operator^= (BoardBitMask &lhs, BoardBitMask const &rhs) |
BoardBitMask | osl::effect::operator^ (BoardBitMask const &lhs, BoardBitMask const &rhs) |
std::ostream & | osl::effect::operator<< (std::ostream &os, BoardBitMask const &boardBitMask) |