#include "osl/search/moveWithComment.h"
#include "osl/state/numEffectState.h"
#include "osl/move.h"
#include "osl/misc/carray.h"
#include <boost/scoped_ptr.hpp>
Go to the source code of this file.
Classes | |
class | osl::game_playing::ComputerPlayer |
class | osl::game_playing::ComputerPlayerSelectBestMoveInTime |
class | osl::game_playing::ResignPlayer |
常に投了する More... | |
class | osl::game_playing::RandomPlayer |
合法手をランダムに指す More... | |
Namespaces | |
osl | |
attackDefense.h | |
osl::container | |
一般的に存在するデータ構造の将棋版,PieceVectorや各種bitsetなど. | |
osl::search | |
探索関係 | |
osl::game_playing | |
対局に必要な諸々. | |
Constant Groups | |
osl | |
attackDefense.h | |
osl::container | |
一般的に存在するデータ構造の将棋版,PieceVectorや各種bitsetなど. | |
osl::search | |
探索関係 | |
osl::game_playing | |
対局に必要な諸々. | |