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osl::move_generator::AllMoves< Action > Class Template Reference

Move::ignoreUnpromote() でないすべての手を生成 More...

#include <allMoves.h>

Public Member Functions

template<Player P>
void generateOnBoard (const NumEffectState &state, Action &action)
 すべての手を生成する More...
 
template<Player P>
void generate (const NumEffectState &state, Action &action)
 すべての手を生成する More...
 

Static Public Member Functions

template<Player P>
static void generateOnBoard (const NumEffectState &state, Action &action)
 
template<Player P>
static void generate (const NumEffectState &state, Action &action)
 
static void generate (Player p, const NumEffectState &state, Action &action)
 

Private Member Functions

 BOOST_CLASS_REQUIRE (Action, osl::move_action, Concept)
 

Detailed Description

template<class Action>
class osl::move_generator::AllMoves< Action >

Move::ignoreUnpromote() でないすべての手を生成

Parameters
Actionmove_action

Definition at line 23 of file allMoves.h.

Member Function Documentation

template<class Action>
osl::move_generator::AllMoves< Action >::BOOST_CLASS_REQUIRE ( Action  ,
osl::move_action  ,
Concept   
)
private
template<class Action>
template<Player P>
static void osl::move_generator::AllMoves< Action >::generate ( const NumEffectState &  state,
Action &  action 
)
static
Parameters
P- 手番のプレイヤ state - 手を生成する局面.王手がかかっていないことを想定 action - 手正成用のcallback

Referenced by osl::GenerateAllMoves::generate().

template<class Action>
static void osl::move_generator::AllMoves< Action >::generate ( Player  p,
const NumEffectState &  state,
Action &  action 
)
inlinestatic

Definition at line 43 of file allMoves.h.

References osl::BLACK.

template<class Action>
template<Player P>
void osl::move_generator::AllMoves< Action >::generate ( const NumEffectState &  state,
Action &  action 
)

すべての手を生成する

Definition at line 61 of file allMoves.tcc.

template<class Action>
template<Player P>
static void osl::move_generator::AllMoves< Action >::generateOnBoard ( const NumEffectState &  state,
Action &  action 
)
static
Parameters
P- 手番のプレイヤ state - 手を生成する局面.王手がかかっていないことを想定 action - 手正成用のcallback
template<class Action>
template<Player P>
void osl::move_generator::AllMoves< Action >::generateOnBoard ( const NumEffectState &  state,
Action &  action 
)

すべての手を生成する

Definition at line 43 of file allMoves.tcc.


The documentation for this class was generated from the following files: